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The Ballad Of The Sundried - Concept Art

A chapter-based VR shooter roguelite set in the brutal world of the Brazilian Cangaço. Players step into the boots of a spectral gunslinger, a ghostly figure bound with his eternal masks, journeying through the veil between life and death on a mission of redemption—or damnation.
Combat focuses on combining the magical effects of masks with the player’s firearms. This allows players to strategize, making each enemy type more vulnerable.
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Client: Ignite Games
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Credits:

Art Director: Lupa Bonadio
Project Manager: Matheus Mazuqueli
Game Producer: Nicholas Pedroso, Ricardo Combat
Concept Artists: Francesco Lemos
Game Designer: Dovadoni
Game Dev: Ricardo Avelar, André Baveda, Sanjuan
Sound Designer: Thiago Adamo
3D Artists: Gabriel Miranda, Eris, Igor Mandalla, Fernando Sigolo, Matheus E., DiegoHay, Mex, Abruel, Nereu
UX/UI Designer: Pedro Himori